Notes from the tent
Devlog
Progress, dead ends, and small victories from building Alter Psycho.
June 22, 2026
Reality vs. delusion: designing a transition you can't quite trust
The scene-transition system that lets Alter Psycho slip between what's real and what isn't — without a loading screen.
Read more →May 18, 2026
Building the fog: making a village feel like it's watching you
How we turned a performance headache into Alter Psycho's most important character — the fog.
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