Notes from the tent

Devlog

Progress, dead ends, and small victories from building Alter Psycho.

June 22, 2026

Reality vs. delusion: designing a transition you can't quite trust

The scene-transition system that lets Alter Psycho slip between what's real and what isn't — without a loading screen.

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May 18, 2026

Building the fog: making a village feel like it's watching you

How we turned a performance headache into Alter Psycho's most important character — the fog.

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